![]() ![]() Adjusted colliders on boxesCardboardPalletPrefab and boxesCardboardTilePrefab.Takeall no longer has metal junk sounds and 3 more variants added.Added DuplicateRepeatDistance property to majority of all wilderness POIs to prevent duplicates from spawning too close to each other (2k buffer).Updated crossbow/compound crossbow mod slots to mirror.Adjusted colliders on chairCampingPrefab.Adjusted colliders on various bed prefabs.Extended the cooldown times for all vision effects.Extended the cooldown times for all supply crates.Missing collider property and tags on chainlinkGateDouble and chainlinkGateDoubleWide to be consistent with other chain link doors.F8 heat info shows active count and up to 10 events in current area.Exploding vehicles spawn a loot bag of contents. ![]() Shape blocks support attribute hide_helper_in_creative.BuffInjuryBleedingCooldown that adds BuffResistance after bleeding buffs to help reduce consecutive bleeds.GameEvent Requirements for Biome, POI and Progression.Attack action skips firing onSelfAttackedOther or adding buffs when damage was ignored.Trader placement protected area of 3 on each side.Loot container console command to log the results of opening a container.Opening loot container adds masterChef2 loot tag if player has Master Chef level 2+.ApproachDistraction AITasks added to cop, demo, and mutated zombies.Loot entries have tags and if set then will ignore if looter has no matching tags.Ability to reset prices for all twitch actions through Twitch Options Screen.Ability to change prices for twitch actions through Twitch Info Screen. ![]()
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